// press kit

Assets & fact sheet

Everything here is free to use in articles, videos and posts about Cheveyo Interactive or our games, with credit. No need to ask first — though we'd love to see it.

Studio at a glance

StudioCheveyo Interactive
Based inCanada
Team sizeOne — solo developer
Engine2DEngine — built in-house, no third-party engine
10,100+
lines of engine JavaScript across both games
0
image assets — every sprite is drawn in code
84
items & machines in the 2DCraft factory
29
weapons, monsters & heroes in 2DSurvive

Boilerplate

Copy-paste descriptions, short and long.

One line

Cheveyo Interactive is a one-person game studio in Canada building games with a hand-written engine and fully procedural art — every sprite is drawn by code at runtime.

Short paragraph

Cheveyo Interactive is an independent game studio of one, based in Canada. Its games run on a hand-rolled canvas engine rather than an off-the-shelf one, and contain no image assets at all: every tile, character and interface icon is generated by code while the game runs. The studio is currently building 2DCraft, an infinite procedurally generated factory game, and 2DSurvive, a top-down horde survival game, alongside 2DEngine — the in-house editor both are made with.

Projects

2DCraft Mine · Build · Automate

Postponed— paused for a later date

Android · iOS · Web — closed alpha

An infinite, procedurally generated factory world. Chop, mine and smelt your way to a self-running megafactory — research technology, electrify your base, and tame the wilderness with conveyor belts. Built for touch, playable in minutes, deep enough to lose weekends to.

2DSurvive 8-bit endless horde survival

Active Development— being actively built

Android · iOS · Web — in concept

A top-down auto-shooter: you move to dodge, your weapons fire on their own, and the horde scales with survival time and every level you gain — forever. Chiptune synth audio, and not one image file.

2DEngine Our tools, our rules

On Hold— temporarily set aside

Web · in-house — public release planned once ready

The studio's own engine and editor, built from scratch: layered tile painting, an 8-bit sprite editor, a Monaco-based code editor and one-click play with a live console — all in one window. Projects are self-contained and run standalone on the web.

Assets

Click any image to open it full size, or use the download link.

Cheveyo Interactive breakdown sheet — all three projects with screenshots and details
Studio breakdown sheet 1600×1825 · PNG 1.1 MB PNG · JPG (444 KB)
2DCraft gameplay — a procedurally generated world with coal, copper and stone deposits by the shoreline
2DCraft — gameplay 1600×900 · PNG 729 KB Download
2DSurvive gameplay — the hero surrounded by monsters, with the run timer and kill counter
2DSurvive — gameplay 1600×900 · PNG 92 KB Download
2DEngine code editor — main.js open in the built-in Monaco editor beside the project file tree
2DEngine — code editor 1600×900 · PNG 115 KB Download
Cheveyo Interactive logo mark — a neon wireframe bulldog inside a C
Logo mark 258×258 · PNG, transparent Download
Cheveyo Interactive social card — We draw our worlds in code
Social card 1200×630 · JPG 71 KB Download

Usage & contact

Press enquiries: contact@cheveyointeractive.ca